![]() Consider a respawn spot in the Forgotten Keep area that is actually packed with spikes in the floor, for instance. Sometimes that solid ground is actually a trap. Whenever the player falls into a bottomless pit, the protagonist will respawn at the last piece of solid ground. Most of Swordigo is strong and well-produced, but there are a few small hassles that one must handle. Anyone comfortable with the “Metroidvania” style of platforming will feel right at home here (and, in true Metroidvania fashion, a built-in mapping system keeps track of the relation between the realm’s different areas). Swordigo presents plenty of opportunities for backtracking, as players will have to return to previous areas to open new paths once additional weapons are earned. An additional button allows for switching between magical powers (such as bolts or bombs, for instance), and movement is well-executed, which is to be commended in a genre that typically suffers from sloppy touch screen controls. It’s well-worn territory, but why complain when the overall quality is solid?Ĭontrols are easily handled with on-screen buttons for left and right movement in addition to buttons for sword slashing, jumping, and magic. Items can be collected, blocks must be carried to place on switches, treasure chests exist to be looted (complete with a happy little discovery tone), and so on. It’s familiar territory, yes, but the story serves merely as a framing device for romping through forests, caves, dungeons, and other dangerous environments while slashing at swooping bats, charging horned monsters, crawling spiders, and other dangerous forces.ĭefeating enemies earns experience points which, in the grand tradition of games such as Zelda II, allow the player to level up and customize one’s character with an emphasis on life, attack power, or magical ability. When long-forgotten conquering creatures return to cause havoc, it’s up to the player to take up a sword, learn a little magic, and journey across the land to recover the powerful weapons necessary to banish the beasts once and for all. Ideally, that should pique your interest with a mild bemusement noise. ![]() Swordigo from TouchFoo manages to recall elements of beloved console games such as Zelda II: The Adventure of Link, Metroid, and Castlevania: Symphony of the Night with action/platformer/RPG aspects set around original yet familiar characters, tropes, and conventions. It’s always nice to see an iOS game riff on classic video gaming franchises without openly ripping off themes or visual motifs. Swordigo channels the spirit of classic NES-era platformers with fantastic results ![]()
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